Axiom

Generate interactive 3D worlds at scale

Persistent, explorable worlds generated with Axiom, built for simulation, games and AI to learn from.

Describe a world. Then step inside it.

Axiom, our Data Factory, turns a brief into a complete, running 3D world: terrain, ecosystems, architecture, light, weather, physics and controls, generated together as one coherent place. Every world is persistent and consistent. What you pass is still there when you turn back, and it runs in real time for as long as you play.

Because each world is a real simulation rather than a stream of predicted frames, it can be explored without limit, filmed from any camera and regenerated in endless variations. Interactive environments become something you can produce at scale, for world models, video models, embodied agents and games. World generation is a module we are adding to Vortex Build and Architect.

Ocean · Interactive

Abyssal

An ocean you can swim: a shoal turning in the light, kelp forests, cliffs and a glowing basin floor. Turn on Vortex to watch the same frames while the world was being generated.

The schoolA shoal of sardines turns into a vortex under the light shafts.

Plan · Architect fan-outOne brief becomes eight parts of the world, generated at the same time.

Shows the same footage with the world's generation on screen: the plan, the parts and how they come together.
One brief, one world
The ocean was planned as eight parts: look, plants, creatures, open-water and deep cinematography, editing, score and gameplay.
Eight parts at once
Every part was generated at the same time and joined into one world as it was finished.
Playable, not pre-rendered
You swim it: a chase camera through schooling fish, live in the browser.

01Rainforest

Verdant Relic

A rainforest grown over fallen machines: a lagoon, a stream, a waterfall, a wreck in the cliff and a colossus.

The Falls16:9Rising beside the main waterfall as it drops into the jungle.
Stream of Ferns16:9Upstream, just above the water, toward the falls.
Hidden Falls16:9A moss-covered cliff face with a waterfall, deep in the jungle.
The Colossus16:9Low through palms and ferns beneath vine-hung ruins.

02Realm

The Ashen Reach

Eroded mesas and sea stacks above a sea of mist, with a fortress, golden groves, ruins, and a horse and rider.

Ruined Tower2.39:1A ruined stone tower above the sea of mist, with the plateau walls beyond.
The Spires2.39:1Looking up at the fortress spires, dark against the haze.
Golden Grove2.39:1Back-lit golden trees on the plain.
Pillar of Light2.39:1A shaft of light over the mountains as the clouds move through.
The Aqueduct2.39:1The broken aqueduct, towers on the horizon.
The Rider2.39:1A horse and rider crossing the grassland.

03Cathedral

Basilica

A gothic basilica seen from inside: stained glass, fan vaults, galleries and chandeliers, with shafts of coloured light crossing the nave.

Fan Vaults2.39:1Looking up into the fan vaults, the clerestory windows glowing between the ribs.
Coloured Light2.39:1A tilt up the stained-glass window as its colours brighten towards the top.
Shafts of Light2.39:1Volumetric light shafts across the nave.
Chandeliers2.39:1Gilded chandeliers above the chequered floor.
The Dome2.39:1A gilded dome with a rose window, lit from above.
Colonnade2.39:1A forest of columns in hazy light.

04City

Neon City

A cyberpunk megacity in the rain: 2,600 lots, 4,900 signs and about 2,000 light emitters, with rain, flying traffic and a car you can drive.

Sign Alley2.39:1A narrow alley of vertical signs, glowing in the rain.
Sign Wall2.39:1Walls of shop signs and billboards stacked above the street.
Rain Alley16:9A rain-soaked back alley, parked cars and shop light pooling on the wet ground.
Bay Skyline16:9The towers across the bay, searchlights in the cloud deck, the city mirrored in the water.
Tower District2.39:1An aerial view over dense, lit towers in the rain haze.

05Alien planet

Hyperion

An alien planet in four moods: sea stacks and wildlife, volumetric cumulus, a ringed giant at dusk, an explorer in an EVA suit and a starship you can fly.

The Explorer2.39:1The explorer in an EVA suit on the highland ridge.
Coral Coast16:9Midday on the coast, sea stacks offshore and a gas giant in the sky.
Azure Shallows16:9Dawn over still water among the sea stacks.
Cumulus Highlands16:9Volumetric cumulus over the highlands.

06Palace

Aurelian Court

A baroque palace of arcades, a reflecting pool, a dome and a winter garden, from golden afternoon to blue-hour dusk.

The Dome16:9The domed facade above the forecourt.
The Arcades16:9The gallery of the west wing.
The Armillary16:9A brass armillary sphere in front of the palace arcade.
The Pool at Dusk16:9Blue hour, when the windows come alight.
The Winter Garden16:9The glasshouse at the east wing.

Capabilities

Worlds you can play, not just watch.

Abyssal The Diver

Basilica Vaults

Hyperion Ember Dusk

Neon City The Skyline

The Ashen Reach Sea of Mist

Scale

Each world is a whole place.

Terrain, life, light, weather, cameras and controls are generated together, so every part of a world fits the rest. Five worlds alone come to 77,821 lines across 547 files.

Size of each generated world, in lines of code and source files.
WorldLines of codeSource files
Neon City24,998139
Hyperion21,168160
The Ashen Reach13,041112
Verdant Relic9,56969
Aurelian Court9,04567
Five worlds77,821547

Applications

Every frontier model needs a world to learn in.

The next generation of AI learns by seeing, acting and predicting what happens next. Axiom generates the interactive worlds it learns from, to order and at the scale those models demand.

World models
Worlds that respond to every action, so models learn cause and effect rather than pixels: endless environments with actions, state and outcomes on every frame.
Video models
Cinematic footage on demand from worlds you control: any camera move, light, weather or time of day, with depth, motion and labels exact to the pixel.
Embodied AI and robotics
Simulation-ready places where agents and robots practise before the real world: to navigate, manipulate and recover across thousands of variations.
Games and interactive media
Playable worlds from a brief, from a single level to a whole open world, generated in a fraction of the time and cost of building them by hand.
Digital twins and simulation
Cities, sites and interiors rebuilt or invented as explorable worlds, for planning, training and testing before anything is built or moved.

Axiom

The worlds AI will learn in.

Interactive 3D worlds at scale, from Axiom, the Data Factory for the physical and digital world.