Axiom
Generate interactive 3D worlds at scale
Persistent, explorable worlds generated with Axiom, built for simulation, games and AI to learn from.
Describe a world. Then step inside it.
Axiom, our Data Factory, turns a brief into a complete, running 3D world: terrain, ecosystems, architecture, light, weather, physics and controls, generated together as one coherent place. Every world is persistent and consistent. What you pass is still there when you turn back, and it runs in real time for as long as you play.
Because each world is a real simulation rather than a stream of predicted frames, it can be explored without limit, filmed from any camera and regenerated in endless variations. Interactive environments become something you can produce at scale, for world models, video models, embodied agents and games. World generation is a module we are adding to Vortex Build and Architect.
Ocean · Interactive
Abyssal
An ocean you can swim: a shoal turning in the light, kelp forests, cliffs and a glowing basin floor. Turn on Vortex to watch the same frames while the world was being generated.
The schoolA shoal of sardines turns into a vortex under the light shafts.
Plan · Architect fan-outOne brief becomes eight parts of the world, generated at the same time.
- One brief, one world
- The ocean was planned as eight parts: look, plants, creatures, open-water and deep cinematography, editing, score and gameplay.
- Eight parts at once
- Every part was generated at the same time and joined into one world as it was finished.
- Playable, not pre-rendered
- You swim it: a chase camera through schooling fish, live in the browser.
01Rainforest
Verdant Relic
A rainforest grown over fallen machines: a lagoon, a stream, a waterfall, a wreck in the cliff and a colossus.
02Realm
The Ashen Reach
Eroded mesas and sea stacks above a sea of mist, with a fortress, golden groves, ruins, and a horse and rider.
03Cathedral
Basilica
A gothic basilica seen from inside: stained glass, fan vaults, galleries and chandeliers, with shafts of coloured light crossing the nave.
04City
Neon City
A cyberpunk megacity in the rain: 2,600 lots, 4,900 signs and about 2,000 light emitters, with rain, flying traffic and a car you can drive.
05Alien planet
Hyperion
An alien planet in four moods: sea stacks and wildlife, volumetric cumulus, a ringed giant at dusk, an explorer in an EVA suit and a starship you can fly.
06Palace
Aurelian Court
A baroque palace of arcades, a reflecting pool, a dome and a winter garden, from golden afternoon to blue-hour dusk.
Capabilities
Worlds you can play, not just watch.
Abyssal The Diver
Basilica Vaults
Hyperion Ember Dusk
Neon City The Skyline
The Ashen Reach Sea of Mist
Scale
Each world is a whole place.
Terrain, life, light, weather, cameras and controls are generated together, so every part of a world fits the rest. Five worlds alone come to 77,821 lines across 547 files.
| World | Lines of code | Source files |
|---|---|---|
| Neon City | 24,998 | 139 |
| Hyperion | 21,168 | 160 |
| The Ashen Reach | 13,041 | 112 |
| Verdant Relic | 9,569 | 69 |
| Aurelian Court | 9,045 | 67 |
| Five worlds | 77,821 | 547 |
Applications
Every frontier model needs a world to learn in.
The next generation of AI learns by seeing, acting and predicting what happens next. Axiom generates the interactive worlds it learns from, to order and at the scale those models demand.
- World models
- Worlds that respond to every action, so models learn cause and effect rather than pixels: endless environments with actions, state and outcomes on every frame.
- Video models
- Cinematic footage on demand from worlds you control: any camera move, light, weather or time of day, with depth, motion and labels exact to the pixel.
- Embodied AI and robotics
- Simulation-ready places where agents and robots practise before the real world: to navigate, manipulate and recover across thousands of variations.
- Games and interactive media
- Playable worlds from a brief, from a single level to a whole open world, generated in a fraction of the time and cost of building them by hand.
- Digital twins and simulation
- Cities, sites and interiors rebuilt or invented as explorable worlds, for planning, training and testing before anything is built or moved.
Axiom
The worlds AI will learn in.
Interactive 3D worlds at scale, from Axiom, the Data Factory for the physical and digital world.